Hello everyone, I am trying to make an inventory for pets that a player owns. I decided to save those pets to a folder parented to a player. But how would I loop through the folder and add a pet to the inventory UI, I’m sorry I’m not the best at explaining but for example the player has 3 pets, I could do something like
game.Player.PlayerAdded:Connect(function()
for number, pets do
--clone the pet ui to the mainframe
end
end)
But I am not sure how to go around the player getting a new pet, since the function fires when the player joins. Does anyone know the best way to accomplish this?
Thanks!
game.Players.PlayerAdded:Connect(function(player)
for i,v in pairs(playerPets) do
local newPet = ReplicatedStorage:WaitForChild("Pets"):WaitForChild(v.Name):Clone()
newPet.Parent = player:WaitForChild("Pets")
end
end)
Essentially: loop through the pets you find saved and clone a new pet to their inventory folder.
In a separate script, you may want to check for pets being added to their inventory?
For example:
local petFolder = game.Players.LocalPlayer:WaitForChild("Pets")
petFolder.ChildAdded:Connect(function(child)
-- new button etc.
end)
Oh I didnt think of .ChildAdded
Thank you for your help!
Edit: It’s crazy how you got all of that right (by all of that I mean the variables.)
The ‘petFolder’ is right, the ‘ReplicatedStorage.Pets’ is also right