I am making an anti cheat, and right now I’m working on detecting if a anti exploit client script has been removed/changed. If an exploiter changes the name of the client script, the server side check would stop working as it can’t find the script. How do I make it so this doesn’t happen?
If the client changes the name of a script, it will not replicate to the server.
If you’re not too experienced, I advice against spending too much time on a client anticheat, it’s going to turn out useless.
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Thank you for the answer. I am a bit dumb today so I forgot that client side changes don’t replicate to the server.