im trying to make a dragon in a pretty small place, a vulcano, i need it anchored so i can make it fly with tween service but if i do that then the animation will not play due to the joints being locked, i cant figure a way to move and animate the dragon
if you don’t anchor the dragon it can work with tweenservice (with animation)
as @batin1597 says simply use tweenservice or if you don’t know how to use it well then make a part which is above the dragon with a weld constraint and the rest would do the
in the same way there are many tutorials and documentations of that
local anim = script.Parent:WaitForChild("Humanoid"):LoadAnimation(script.Animation)
anim:Play()
anim.Looped = true
local ts = game:GetService("TweenService")
wait(2)
ts:Create(script.Parent.PrimaryPart,TweenInfo.new(1),{CFrame = CFrame.new(8,10,0)}):Play()
result=
sorry for the quality
wouldnt the dragon fall after the tween is over?
it looks like it’s flying in the video but give it a try