What do you want to achieve? Keep it simple and clear!
I currently have helicopter models that target buildings and attack them. The problem here is that they keep colliding in the air with each other. I don’t want that to happen.
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Tried searching for solutions but none helped. I tried making collision groups so that they can’t collide physically but it looks bad from a player’s perspective. I tried using spherecast to detect the helicopters colliding with each other but the physics function in the helicopter can’t handle that & the helicopter starts spinning and rotating around trying to avoid the other helicopters weirdly.