I am trying to make it so when you finish a obby, you get a badge. Here is my script (it wont work):
local BadgeService = game:GetService("BadgeService")
local function awardBadge(player, badgeId)
-- Fetch badge information
local success, badgeInfo = pcall(function()
return BadgeService:GetBadgeInfoAsync(badgeId)
end)
if success then
-- Confirm that badge can be awarded
if badgeInfo.IsEnabled then
-- Award badge
local awarded, errorMessage = pcall(function()
BadgeService:AwardBadge(player.UserId, badgeId)
end)
if not awarded then
warn("Error while awarding badge:", errorMessage)
end
end
else
warn("Error while fetching badge info!")
end
end
bin.Touched:connect(function(Hit)
local player=game.Players:GetPlayerFromCharacter(Hit.Parent)
if Hit.Parent:FindFirstChild("Humanoid").Health~=0 then
if player then
awardBadge(player, Id)
end
end
end)