I am making a parkour system and currently working on a wall climb system. I am practically finished but I need the character to face the wall so I used body gyro and the surface normal of the raycast. The problem is that the player doesn’t face the wall. I don’t really understand surface normal.
code:
function wallclimb()
if trickval.Value == false then
trickval.Value = true
WCA:Play()
local speed = math.sqrt(Root.Velocity.X^2 + Root.Velocity.Z^2)
bpos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
bpos.P = 6750
bpos.D = 700
bpos.Position = Root.Position + Vector3.new(0,5 + partsize.Y - (partsize.Y * 0.9) + (speed * 0.3) ,0)
gyro.MaxTorque = Vector3.new(0,14000,0)
gyro.P = 14000
**gyro.CFrame = CFrame.lookAt(gyro.Parent.Position, normal)**
wait(0.6)
WCA:Stop()
bpos.MaxForce = Vector3.new(0,0,0)
gyro.MaxTorque = Vector3.new(0,0,0)
trickval.Value = false
end
end
Any help would be appreciated, Thanks