Im trying to make a building system which works but I made a rotating system along with it, so whenever you click a button the part is supposed to rotate. which it does but it’s only a 1 time rotate, so if you want it to rotate 2 times left you have to click it 2 times, but if you click it 2 times its gonna rotate 1 time. Along with all the other numbers.
robloxapp-20230115-1412442.wmv (1.4 MB)
local SyncedVal = game.ReplicatedStorage.EditingEvents.SavedPartNames.SyncValue local Type = game.ReplicatedStorage.EditingEvents.SavedPartNames.Type script.Parent.MouseButton1Click:Connect(function() if Type.Value == "Part" then local Find = game.Workspace:FindFirstChild("Part"..SyncedVal.Value) if Find then Find.Orientation = Vector3.new(-6, 0, 0) end end end)
Why is it not working? Looks pretty good to me.