Hello my name is Mark, I am trying proceed at making a penetration system for my FirstPersonShooter game this is the following line of code sorry if is all scrambled but I’ve been trying this for about a week:
for i,pa in pairs(workspace:GetChildren()) do
if pa:IsA(‘Part’) then
buh.Touched:Connect(function(h)
local hi = pa
function penetrate()
local db = true
if db then
db = false
local d = (buh.Position - hi.Position).magnitude*2
local rp = RaycastParams.new()
rp.FilterDescendantsInstances = {buh}
rp.FilterType = Enum.RaycastFilterType.Blacklist
local RR = workspace:Raycast(buh, d, rp)
buh.CFrame = CFrame.new(script.Parent.Model.Barrel.Position, m) * CFrame.new(0, 0, d)
end
end
function nopenetrate()
local db = true
if db then
db = false
end
end
if hi then
if hi.Size.Z > 1 then
print('did not penetrate.')
nopenetrate()
else
print('penetrated')
penetrate()
end
end
end)
end
end