Help with bush shake

I am trying to make a bush that will shake when you walk through it.

The issue is that, when I walk through it, it will play the shake animation more times than I want it to. Here is a video.

I have tried figuring this out, but can’t.

Here is my code. As far as I can tell, it seems to always be counting CanPlay as true, so it plays the animation for every body part that touches.

local CanPlay = rig:GetAttribute('CanPlay')
-- Fire Touched function when touched
	if CanPlay then
		if part.Parent:FindFirstChild("Humanoid") then
			rig:SetAttribute("CanPlay", false)
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It’s always seeing CanPlay as true because it’s set at runtime and not when it needs to be checked, put

local CanPlay = rig:GetAttribute('CanPlay')

before the if CanPlay then if statement, this will check the attribute again when touched

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