So im trying to do a camera recoil by a simple way, rotating the camera 5 degrees up, its fine when you are staying still but when u move ur character the recoil brokens and the camera too.
Script:
local plr = game.Players.LocalPlayer
local cam = workspace.CurrentCamera
function Tween(Object, Info, Table)
local T = game:GetService("TweenService"):Create(Object,Info,Table)
return T
end
script.Parent.Activated:Connect(function()
local char = plr.Character
local hum = char:WaitForChild("Humanoid")
local recoil = Tween(cam, TweenInfo.new(0.2,Enum.EasingStyle.Sine), {CFrame = cam.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(2),0,0)})
script.Parent.Shoot:Play()
recoil:Play()
spawn(function()
script.Parent.Handle.Light.Enabled = true
wait(.1)
script.Parent.Handle.Light.Enabled = false
end)
end)