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Hi guys, well, I have a car spawner and it works, but not as well as I would like, so I decided to create a new one based on events. The problem is that I know almost nothing about events, and even reading a lot, I still don’t understand very well. The old script works like this:
local blueford= script.Parent.FrameColors.Fordka.Blue
blueford.MouseButton1Click:Connect(function()
if clone then
clone:Destroy()
Mod = game.ServerStorage.Carros.FordKa.FordKaAzul --muda
clone = game.Players.Name
clone = Mod:clone()
clone.Parent = workspace
clone:MakeJoints()
elseif not clone then
Mod = game.ServerStorage.Carros.FordKa.FordKaAzul
clone = game.Players.Name
clone = Mod:clone()
clone.Parent = workspace
clone:MakeJoints()
end
end)
It works, I repeat it a lot of times inside one main script, once per color, but when I reach 2579 lines, it doesn’t work. another problem with this script is that it can’t remove the car when the player leaves for example. So I thought about dividing the scripts one in each color button, and linking them by events, to know the player’s name, so I did the following:
(localscript inside the color button)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local remoteEvent = ReplicatedStorage:WaitForChild("EventoRemotoDeCarro")
script.Parent.MouseButton1Click:Connect(function()
remoteEvent:FireServer(game.ServerStorage.fordfusion.BlueFord)
end)
(serverscript)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local remoteEvent = ReplicatedStorage:WaitForChild("EventoRemotoDeCarro")
local playername = script.Parent.playername
local function CarRequested(player, car)
playername.Value = player.Name
carroingame = game.Workspace:FindFirstChild(playername.Value.."'s Car")
if carroingame then
carroingame:Destroy()
end
Mod = car -- muda
clone = Mod:clone()
clone.Parent = workspace
clone:MakeJoints()
clone.Name = (playername.Value.."'s Car")
end
remoteEvent.OnServerEvent:Connect(CarRequested)
It is not working, and how I said, I’m not used to script using events, so I can’t find what is making it doesn’t work, I’ve checked the output, but it doesn’t report any error.