I am currently developing a first person shooter with view models, proper animations etc.
Each player character plays prioritised animations when holding weapons, like idle, walking and aiming.
I have implemented a shooting animation (essentially showing weapon recoil, trigger movement, bolt action etc.), however it needs to be played when either hip fire or aiming animations are being played.
I have tried to add a high priority animation that just takes the static pose and rotates the arm components accordingly, but that just plays the “t-pose” with recoil when you fire.
Am I missing something very obvious, or is it more complex? I know I could make separate animations for shooting while aiming and hip firing, but is there an easier way to simply use the same animation?
Idle:
Aiming:
Firing:
(I am using Moon Animator Plugin)