Help with chonky arms

Im using renderstepped and lerp for arms. but its laggy how i can do it SMOOTH.

rs.RenderStepped:Connect(function(dt)
	ViewModel.Root.CFrame = ViewModel.Root.CFrame:Lerp(camera.CFrame, 0.35)
end)

Try welding it and changing the C1/C0 to get affect you are looking for?

This arm would move in proportion to the arm. So animations could change the orientation.

use the dt value for the alpha and multiply it to how fast you want it to be

multiplying by 4 is what i usually do

fix:

rs.RenderStepped:Connect(function(dt)
	ViewModel.Root.CFrame = ViewModel.Root.CFrame:Lerp(camera.CFrame, dt * 4)
end)
1 Like

Dont know if this is mech help but you could use RunService:BindToRenderStepped()