Hey guys!
Ok so, I am making an idea which I can describe very simply as Ice Curling.
I have got to the part where I have to handle the collisions of the stones (the things the players throw in the game) and I just can’t figure out how to do it!
Here is a drawing of my problem:

Ok so I have an object coming towards another object that is still and I need to simulate this:

What would be the best way to achieve this? I am not asking for a script just a method.
Any help would be appreciated.
Well, the best and easiest way you could achieve this is just relying on Roblox’s physics engine. There’s isn’t many other options unless you want to create your own physics simulation.
If I were to create my own physics handler for this situation I’d get the direction from the impact and calculate the angle between the center of the object and the impact area and then adding an opposing velocity to represent the impact.
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Ah ok thanks, I will have a look into both of these options.
I will mark your answer as a solution for the moment. But I might have more questions.