Help with converting IKControl objects into an animation

I made a walk animation for a humanoid but it shows as a collection of IKControl objects instead of an Animation object.

image
It currently shows up as it is shown above.

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Right-click on the KeyframeSequence (I’m assuming that’s what DerickWalk is) and press Save to Roblox.

I already saved it to roblox. I don’t know what to do furthermore though. I tried a script to move the Humanoid but it didn’t work neither.

Here’s the script:

local derick = script.Parent
while true do
    derick:Move(Vector3.new(math.random(0,10),3,math.random(0,10)))
    derick.MoveToFinished:Wait()
end

Use MoveTo() rather than Move().

local derick = script.Parent
while true do
    derick:MoveTo(Vector3.new(math.random(0,10),3,math.random(0,10)))
    derick.MoveToFinished:Wait()
end

Script yet again doesn’t work unfortunately. I also inputted the animation id to the humanoid description object’s WalkAnim property.