Help with Creating Custom Character GUI

hello, I’m trying to make it where u can fully customize a dummy from a GUI, I have the skin toning working fine but the changing r15 Mesh parts aren’t going good, this is all from a local script and I only want the local player to see the creation, when I try to put the mesh id to something else by doing this

	workspace.Character.RightUpperArm.MeshId = "http://www.roblox.com/asset/?id=746812989"

it says this: Unable to assign property MeshId. Script write access is restricted.

any help?

Weird… should do it. Mind if you provide a little more than that MeshID script line?

According to the API Reference page for MeshPart.MeshID, it’s not possible to set that property using a script.

Apparently, there is no page for MeshId that redirects to MeshID.

This is easy. You can’t modify meshIDs once the game is live. I clone the mesh and replace.

oh alright thanks, im making it where the player ends up being the character they make, idk how i will make them look good when i would have to replace the mesh and rig it somehow mid game

This is the abbreviated steps of my code (I have a skinned mesh unique rig, so the actual code is worthless):

  1. Identify the old part
  2. Select the new part, clone it
  3. Make new part invisible, align with old part
    3a) Transfer Motor6Ds and set parent to character
  4. Clone and transfer accessories (this is the most complicated part of my process)
  5. Make new part visible, destroy old part.

ok thanks for the help ill try it out and see how it goes

It’s good to have something attempting to work in front of you. I remember having dozens of bugs getting this operational, but everything was pretty obvious where I went wrong.

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