Ok so lets say I do
player.Character = Model
what happens is that the entire ui resets and I do not want that to happen how would i combat this without setting the ScreenGui ResetAtSpawn to false?
Ok so lets say I do
player.Character = Model
what happens is that the entire ui resets and I do not want that to happen how would i combat this without setting the ScreenGui ResetAtSpawn to false?
Could you put the script in StarterPlayerScripts maybe? If you only want it to run once that’d work.
not exactly sure what you’re trying to do here though, further clarification would be appreciative
Setting player.Character counts as a respawn and is subject to standard respawn rules which include clearing off Guis that don’t have ResetOnSpawn false. That’s just a natural consequence of updating the character model, you can’t preserve the Guis.
Why do you not want to use ResetOnSpawn to begin with?
Because i have no many screenguis that need to reset when the player dies or reloads their character, i didnt expect it to reset when changing the character tho but thanks for replying i guess.
still wont be able to use ResetAtSpawn