I made a dashing script and it has a problem that is undesirable. If you are on the ground and you decide to dash it will barely move and friction will slow you down. if you jump and dash it will move further.
Well yes, since the Velocity property for BaseParts is now deprecated you’d need to result in using a different approach instead
There are a couple of ways we can do this, but how about let’s try using a BodyVelocity? We could just simply parent that object to the Character’s HRP, and set its Velocity property to its current LookVector
That should prevent it from stopping at all if we manage to set the MaxForce property high