Help with datastore2

i’m using datastore2 to save my game’s data.
i cannot seem to figure out how to individually update one value in a table

local GameData = DataStore2("GameDataTesting1", Player)
    
GameData:GetTable({
    ["Banned"] = false,
    ["BannedTime"] = os.time(),
    ["Bux"] = 5000,
    ["FirstJoined"] = os.time(),
    ["Inventory"] = {}
})

local function UpdateValues(UpdatedValue)
-- ???
end

usually with just one value in your datastore you are easily able to update it like this:

local InventoryDataStore = DataStore2("Inventory", Player)

local function UpdateInventory(Value)
    Inventory.Value = HttpService:JSONEncode(InventoryDataStore:Get(Value))
end

InventoryDataStore:OnUpdate(UpdateInventory)

When I first started out I was obsessed with making Datastore2 modules here is some examples of functions i hope you find useful

Example

function PlayerStats_DataStore:AddToStat(Player,Name_Of_Stat,Amount)  
	local Stats = DataStore2("Change this to what ever you want", Player)
	local PlayerStatistics = Stats:GetTable(PlayerStatistics_EXAMPLE)
		Stats:Update(function(PlayerStatistics)
			PlayerStatistics[Name_Of_Stat] = PlayerStatistics[Name_Of_Stat] + Amount
			return PlayerStatistics
		end)
		print(Name_Of_Stat .." : "..PlayerStatistics[Name_Of_Stat].. 'Added to '..Player.Name)
end

function PlayerStats_DataStore:SetStat(Player,Name_Of_Stat,Value)
	local Stats = DataStore2("Change this to what ever you want", Player)
	local PlayerStatistics = Stats:GetTable(PlayerStatistics_EXAMPLE)
		Stats:Update(function(PlayerStatistics)
			PlayerStatistics[Name_Of_Stat] = Value
			return PlayerStatistics
		end)		
	PlayerStats_DataStore:SaveStats(Player)
end

You can use SetTable(table), You aren’t setting any data into the datastore, So it has nothing to load, Set() is for regular values like string and numbers and SetTable() is for tables

I recommend using SetTable() then loading the game, Also it is recommended to handle data for when player joins and leaves