Hello my fastcast giving error at 122 “activecast” Part
Here’s code of new bullet
local function newbullet(Origin, Direction)
local BSpread = math.min(Settings.MaxSpread + Settings.AimInaccuracyStepAmount)
local Blight = game.ReplicatedStorage.FXgun.Blight:Clone()
local Bullet = game.ReplicatedStorage.FXgun.Bullet:Clone()
Bullet:Clone()
Blight.Parent = Bullet
Debris:AddItem(Bullet, 10)
Bullet.Name = char.Name .. ".Bullet"
Bullet.CanCollide = false
Bullet.Transparency = 0
Bullet.Size = Vector3.new(1, 1, 1)
local whizz = game.ReplicatedStorage.FXgun.BulletNear:Clone()
whizz.Parent = Bullet
whizz:Play()
local BulletMass = Bullet:GetMass()
local Force = Vector3.new(0, BulletMass * 196.2 - (config.BDrop) * 196.2, 0)
local balaspread = CFrame.Angles(
RAD(RAND(-BSpread - ((SpeedPrecision/script.Mobility.Value)*config.WalkMultiplier), BSpread + ((SpeedPrecision/script.Mobility.Value)*config.WalkMultiplier)) / 20),
RAD(RAND(-BSpread - ((SpeedPrecision/script.Mobility.Value)*config.WalkMultiplier), BSpread + ((SpeedPrecision/script.Mobility.Value)*config.WalkMultiplier)) / 20),
RAD(RAND(-BSpread - ((SpeedPrecision/script.Mobility.Value)*config.WalkMultiplier), BSpread + ((SpeedPrecision/script.Mobility.Value)*config.WalkMultiplier)) / 20)
)
Direction = (balaspread * CFrame.new(Direction)).Position
local BulletCF = CFrame.new(Origin, Origin + Direction)
Bullet.Parent = workspace.GunDebris
Bullet.CFrame = BulletCF
Bullet.Velocity = Direction
local simBullet = Caster:Fire(tool.SmokePart, Direction, Force, CastBehavior)
--CastRay(Bullet)
end
Prop.
local CastBehavior = FastCast.newBehavior()
CastBehavior.MaxDistance = maxbulletD
CastBehavior.Acceleration = bulletG
CastBehavior.CosmeticBulletContainer = game.Workspace.GunDebris
CastBehavior.CanPierceFunction = CastBehavior
local FastCast = require(script.Parent.FastCastRedux)
local Caster = FastCast.new()
local maxbulletD = 4000
local bulletG = Vector3.new(0, -workspace.Gravity, 0)
plez help ![]()