I’m currently trying to remake Zone 0 from OFF (with some artistic liberties), as one of the lobbies for my future game, which might never get released, so I’m turning it into a showcase for now, while I was working on the sky, I’ve used the Local File Importer to test out to see how the sky would look (adding on the fact the image itself is literally a flat color).
Now this looks good for me personally, because it doesn’t make the colors to bright and the “water” and sky mostly blends together without out-right fusing. Once I’ve actually uploaded the texture itself… something changed.
I literally have no idea what happen, probably involves about how Roblox handles image compressing or something similar. The sky loses it’s blend with the “water” and it all becomes lighter.
Any idea how to fix this? Or make it similar to the pervious version?
(Ohh, before anyone asks, game’s lighting uses future technology, and just the Atmosphere which I’ve haven’t changed yet from the base version.)