Hey. So basically I have an EMF Meter system, with magnitude and stuff. So I have multiple parts in a folder in workspace. Im trying to get it so it does the magnitude thing to every part instead of just one. Right now with the code below, it only chooses one even though I do a for loop for it.
while true do
local char = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
for i,v in pairs(workspace.GhostMagnitudeThingies:GetChildren()) do
distance = (char:WaitForChild("HumanoidRootPart").Position - v.Position).magnitude
value = math.floor(math.clamp(50 - distance, 0, 50))
end
if value > 0 and value < 10 then
script.Parent.L1.Material = Enum.Material.Neon
script.Parent.L1.Transparency = 0
else
script.Parent.L1.Material = Enum.Material.Glass
script.Parent.L1.Transparency = 0.5
end
if value > 10 and value < 20 then
script.Parent.L1.Material = Enum.Material.Neon
script.Parent.L1.Transparency = 0
else
script.Parent.L2.Material = Enum.Material.Glass
script.Parent.L2.Transparency = 0.5
end
if value > 20 and value < 30 then
script.Parent.L3.Material = Enum.Material.Neon
script.Parent.L3.Transparency = 0
else
script.Parent.L3.Material = Enum.Material.Glass
script.Parent.L3.Transparency = 0.5
end
if value > 30 and value < 40 then
script.Parent.L4.Material = Enum.Material.Neon
script.Parent.L4.Transparency = 0
else
script.Parent.L4.Material = Enum.Material.Glass
script.Parent.L4.Transparency = 0.5
end
if value > 40 and value < 50 then
script.Parent.L5.Material = Enum.Material.Neon
script.Parent.L5.Transparency = 0
else
script.Parent.L5.Material = Enum.Material.Glass
script.Parent.L5.Transparency = 0.5
end
game:GetService("RunService").RenderStepped:Wait()
end
while true do
local char = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
for i,v in pairs(workspace.GhostMagnitudeThingies:GetChildren()) do
distance = (char:WaitForChild("HumanoidRootPart").Position - v.Position).magnitude
value = math.floor(math.clamp(50 - distance, 0, 50))
if value > 0 and value < 10 then
script.Parent.L1.Material = Enum.Material.Neon
script.Parent.L1.Transparency = 0
else
script.Parent.L1.Material = Enum.Material.Glass
script.Parent.L1.Transparency = 0.5
end
if value > 10 and value < 20 then
script.Parent.L1.Material = Enum.Material.Neon
script.Parent.L1.Transparency = 0
else
script.Parent.L2.Material = Enum.Material.Glass
script.Parent.L2.Transparency = 0.5
end
if value > 20 and value < 30 then
script.Parent.L3.Material = Enum.Material.Neon
script.Parent.L3.Transparency = 0
else
script.Parent.L3.Material = Enum.Material.Glass
script.Parent.L3.Transparency = 0.5
end
if value > 30 and value < 40 then
script.Parent.L4.Material = Enum.Material.Neon
script.Parent.L4.Transparency = 0
else
script.Parent.L4.Material = Enum.Material.Glass
script.Parent.L4.Transparency = 0.5
end
if value > 40 and value < 50 then
script.Parent.L5.Material = Enum.Material.Neon
script.Parent.L5.Transparency = 0
else
script.Parent.L5.Material = Enum.Material.Glass
script.Parent.L5.Transparency = 0.5
end
end
game:GetService("RunService").RenderStepped:Wait()
end