Prints “no” every function, am I missing something?
local function UpdateLeaderboard()
for i, v in pairs(Players:GetPlayers()) do
SlaughtersData:SetAsync(v.UserId.."-Slaughters", v.Slaughters.Value)
end
local Success, Error = pcall(function()
local Data = SlaughtersData:GetSortedAsync(false, 5)
local SlaughtersPage = Data:GetCurrentPage()
for Rank, SavedData in ipairs(SlaughtersPage) do
local Slaughters = SavedData.Value
if Slaughters then
local UserID = tonumber(SavedData.Key)
local Username = Players:GetNameFromUserIdAsync(UserID)
print(Username)
if UI.PlayerName[Rank].Text ~= Username then
UI.PlayerName[Rank].Text = Username
UI.Slaughters[Rank].Text = Slaughters
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(UserID, 41158387) then
UI.OwnsX2[Rank].Text = "Yes"
UI.OwnsX2[Rank].TextColor3 = Color3.new(0, 1, 0)
else
UI.OwnsX2[Rank].Text = "No"
UI.OwnsX2[Rank].TextColor3 = Color3.new(1, 0, 0)
end
UI.Portrait[Rank].Image = Players:GetUserThumbnailAsync(UserID, Enum.ThumbnailType.AvatarBust, Enum.ThumbnailSize.Size180x180)
end
else
print("no")
end
end
end)
end