I’m having one of those problems, where the effect worked before but doesn’t work anymore although nothing was changed scenarios.
My problem:
When the slow motion is enabled all the parts move slowly (That works perfectly) but when I turn off slow motion they still keep the same gravitational force although 10 minutes later is was working both ways.
If you have any advice it would be appreciated, thank you.
coroutine.wrap(function()
while wait() do
Character.HumanoidRootPart.Velocity = Vector3.new(Character.HumanoidRootPart.Velocity.X,-1,Character.HumanoidRootPart.Velocity.Z)
if Humanoid.MoveDirection.Magnitude > 0 then
game.Workspace.Gravity = 196.2
Slow.Value = false
else
Slow.Value = true
game.Workspace.Gravity = 5
end
end
end)()
Also There is a solution by putting it into a server script, but that also means the off and on gets affected by lag.