So what im trying to do is a eye that catches the player movement and makes what we call the eye-tracking
The problem so far is that I can’t do the right calculus to reach into this type of tracking and Im on wonder if ya’ll could help me
So far what I’ve tryed… Not really that much on searching (Because when I tryed I kinda dint find anything) but by myself i’ve been trying do to alot of different tests to see if i could reach into it
Here is some of the script i’ve been doing.
local RunService = game:GetService("RunService") local Npc = script.Parent local HumanoidRootPart = Npc:WaitForChild("HumanoidRootPart") local Face = Npc:WaitForChild("Face") local WhiteEye = Face:WaitForChild("WhiteEye") local LeftOcular = WhiteEye:WaitForChild("LeftEye") local LFkOcular = WhiteEye:WaitForChild("LFakeEye") local NpcToCharacter local Radius = 1 local OldOrientation local OldPlrPosition local OldPosition local lookVector local CurrentSubject local DetectorName = "PlayerDetector" local random = Random.new() RunService.Heartbeat:Connect(function() print(CurrentSubject) if CurrentSubject then OldOrientation = LeftOcular.Orientation NpcToCharacter = (LeftOcular.Position - CurrentSubject:WaitForChild("Head").Position).Unit local NpcLook = Face.CFrame.LookVector print(NpcToCharacter) local DotProduct = NpcToCharacter:Dot(NpcLook) print(DotProduct) -- try to maintain eye contact with the player without having to move the line that makes it -- Use the Scale that's the opposite of it to move ? if DotProduct <= Radius and OldPlrPosition ~= DotProduct then OldPlrPosition = DotProduct if NpcToCharacter.X == DotProduct then LeftOcular.Position = Vector3.new(LFkOcular.Position.X, LeftOcular.Position.Y, LFkOcular.Position.Z + DotProduct / 2) elseif NpcToCharacter.Z == DotProduct then LeftOcular.Position = Vector3.new(LeftOcular.Position.Y, LeftOcular.Position.Y, LFkOcular.Position.X + DotProduct) else LeftOcular.Position = Vector3.new(LeftOcular.Position.Y, LFkOcular.Position.X + DotProduct, LeftOcular.Position.Z) end LeftOcular.Orientation = OldOrientation end end end)
What I ask is just if there’s a theory that could help me or some type of Math Formula that could help me getting into it atleast
And It’s okay if you can’t help, the intention is the one that matters!