so I have made a Melee System but the issue is that in the studio everything works fine and perfect but ingame the hitbox its kind of slow , by that I mean that after the animation plays and hits the player it takes some time to deal the dmg and do the stun to the Enemy Player.
Studio : https://gyazo.com/3da162f90f2cae686eead8d0cd58a4c3
Game : https://gyazo.com/07206d64fb2237840bfa732d5ce434b4
Iam not sure if this can be noticed in a picture but basically that’s my issue
for hitbox detection i use .Touched
Any help or suggestion will be appreciated
I can provide code as well if its of any use