-
What do you want to achieve?
Create a cooldown for sprinting so that players cant spam the button -
What is the issue?
Using debounce, the cooldown would work for the first 30 seconds or less sometimes of testing but then would reverse to no cooldown at all. -
What solutions have you tried so far?
I’ve tried using debounce to make the cooldown and have tried moving it around trying to get it right but I honestly don’t really know what I’m doing with it. There also seems to be no tutorials that help my specific situation.
Main part of the Sprint Script:
if UIS:IsKeyDown(Enum.KeyCode.LeftShift) and gameProcessed == false and UIS:IsKeyDown(Enum.KeyCode.W) then
if debounce == true then
end
character.Humanoid.WalkSpeed = NewWalkSpeed
sprinting = true
PlayAnim:Play()
if sprinting == true then
debounce = true
end
while power > 0 and sprinting do
power = power - .03
Bar.Size = UDim2.new(power / 10, 0, 1, 0)
tween:Play()
wait()
if power <= 0 then
character.Humanoid.WalkSpeed = NormalWalkSpeed
PlayAnim:Stop()
tween2:Play()
end
end
end
end)
UIS.InputEnded:connect(function(key, gameProcessed)
if not UIS:IsKeyDown(Enum.KeyCode.LeftShift) and gameProcessed == false or not UIS:IsKeyDown(Enum.KeyCode.W) or power <= 0 then
character.Humanoid.WalkSpeed = NormalWalkSpeed
PlayAnim:Stop()
sprinting = false
tween2:Play()
if sprinting == false then
delay(5,function()
debounce = false
while power < 10 and not sprinting do
power = power + .03
Bar.Size = UDim2.new(power / 10, 0, 1, 0)
wait()
tween2:Play()
end
end)
end
end
end)
Also this isnt my own script, I just got it from the toolbox and modified it to what I needed it to do plus I’ve only been scripting for maybe a month so please explain to me like im a chimp