Hello,
I’m having trouble importing an animated rig into Roblox. The mesh comes in fine, but the armature/animations break (I think it’s mainly the animations).
Here’s what I’ve done:
-
Original ASCII FBX
- The original mesh was in ASCII FBX.
- Imported directly into Roblox → resulted in this:
-
Converted to Binary FBX
- Converted mesh + animations to Binary FBX using Autodesk’s FBX Converter.
- Same result as ASCII.
- Opened in Blender:
-
Scaled in Blender
- Scaled the rig down to 0.034 so it would fit Roblox.
- Result looked like this:
-
Final Import to Roblox
- Imported the scaled version → got this:
- Imported the scaled version → got this:
Any idea how to properly import and scale this rig with animations so it works in Roblox?
