Help with improving stage selection code

Heyo need some help with my stage selector system which looks like this


Two things to quickly note about it are

  1. UI Can be controlled by left and right arrow keys or mouse by hovering over the stage
  2. Some stages (so far just grid) have a secondary skin which you can choose if you select a stage that has one.

Ight so the issue is that I’m not exactly sure the best way to do this so it’s a bit of a mess and I just haven’t been able to get things working great so I’m looking to see if anyone could help make it less messy. I’ve provided the code that just relates to the stage selection.

--> ButtonFunctionality Module
--> Basically a module with functions for each button
module.Stage = function(StageName,Test)
	local StageSkin = Main.ScreenGui.StageSelect.StageSetting
	local StagesWithSkins = {"Grid"}
	if table.find(StagesWithSkins,StageName) and not Test then --> Open stage skin selector
		Modules.UI.CurrentFrame = StageSkin
		StageSkin.Visible = true
		StageSkin:TweenPosition(UDim2.new(0.001,0,0.821,0),"Out","Sine",0.4,true)
	else --> Just select the stage
		Main.ScreenGui.StageSelect.Visible = false
		Main.ScreenGui.CharacterSelect.Visible = true
		Main.Selections.Stage = StageName			
	end
end
--> UI Module
--> Sets up buttons and does stuff for ui 

--> Function which is called when a button is pressed
function UI:ButtonPressed(Button,test) 
	local StageSelect = Main.ScreenGui.StageSelect
	local StageSkin = StageSelect.StageSetting
	local CharacterSelect = Main.ScreenGui.CharacterSelect
	local TrainingSettings = Main.ScreenGui.TrainingSettings
	
	Main.RepStorage.Sounds.ButtonSelect:Play()
	if UI.CurrentFrame == StageSelect or UI.CurrentFrame == StageSkin then
		Modules.UI.CurrentFrame = CharacterSelect
		Modules.ButtonFunctionality["Stage"](SelectedStage,test)		
	end	
end

    --> Selecting a button by pressing Enter
	elseif Input.KeyCode == Enum.KeyCode.Return then 
		if UI.CurrentFrame == StageSkin then
			CloseFrame()
			UI:ButtonPressed(nil,true)
		elseif UI.CurrentFrame == StageSelect then
			SelectedStage = UI.SelectedButton.Name
			UI:ButtonPressed()
		end

    --> Selecting a button by mouse click
	Button.MouseButton1Click:Connect(function()
		UI:ButtonPressed(Button)	
	end)	

The goal is to do this: Select a stage and if the stage doesn’t have an alternate form then proceed to character select, but if it does have one then open the stage skin frame to let the player select the other form and yeah.

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