Hello, I’m not too good at physics so I thought I’d try asking this question here. I would like to be able to calculate the max possible time in which a character can move upwards when jumping. I would like some sort of equation which takes into account the jumping power of a character and workspace gravity from which I calculate this, if possible. Thanks.
EDIT: In other words, I want to calculate the time it will take for a mass which has had a force applied to it to reach maximum height in a parabolic trajectory.
Not sure exactly if this is what you mean but yeah…
You can try adding a counter and let it start as soon as they dont touch an object.
for example:
local timer = o
while inAir = true do
timer += 1
print(timer)
wait(1)
end
all you need to do is find if inAir is true.
Hope this was helpful
I thank you for your response but this is not what I am looking for. I am looking for a way to mathematically calculate theoretical max air time. Not to calculate for one particular instance of a jump using Roblox specific methods.
well the value of the timer will be equal to the air time. But i’m sure someone else can help.