Help With Knockback

  1. What do you want to achieve?
    Working knockback

  2. What is the issue? Include screenshots / videos if possible!
    The code that I’m using to apply knockback doesn’t seem to work, it works perfectly on a dummy I have although it doesn’t work on my character.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I tried using :ApplyImpulse() which didn’t work either. I also tried using a bodyvelocity which did work although it wasn’t as simple and it seemed a little laggy.

char.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(0,1,0) * 165 -- No matter how much I make this it still won't knock me upwards.

Okay I found the issue, its networkownership. For anyone with the same issue, just set the networkownership of all parts in the player to the server or do this in a localscript instead of a serverscript.

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