-
What do you want to achieve?
Working knockback -
What is the issue? Include screenshots / videos if possible!
The code that I’m using to apply knockback doesn’t seem to work, it works perfectly on a dummy I have although it doesn’t work on my character. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried using :ApplyImpulse() which didn’t work either. I also tried using a bodyvelocity which did work although it wasn’t as simple and it seemed a little laggy.
char.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(0,1,0) * 165 -- No matter how much I make this it still won't knock me upwards.