Hey Developers!
Recently, I have been experiencing lag with my buildings… The buildings are just Transparent Parts with Textures on them.
If the Textures + Transparent parts is the issue, how can I fix this?
Hey Developers!
Recently, I have been experiencing lag with my buildings… The buildings are just Transparent Parts with Textures on them.
If the Textures + Transparent parts is the issue, how can I fix this?
What do you mean lag, like playing lag, building lag or just everything is laggy? Its possible the building takes up a lot of storage.
Everything is laggy Specifically when I look towards the buildings.
I did figure out that roblox hates transparent parts with textures, so Im trying to find people who have a fix.
Well here’s the thing. Textures count as an object because they belong to Workspace. The more textures your game has, the more lag will be emitted. Another thing to take into consideration are unions. If your building has any unions, you would want to try and work with Blender if that’s the case.
There may be other reasons why your building is lagging. For example: How many parts does your building have?
More than 50 less than 100 (im sure)
Are you using any scripts? The lag must be coming from somewhere.
Its coming from the transparent parts with textures on them. I was told roblox hates that. How can I fix it?
Well there is one possible solution. Try turning all of the windows into a single mesh so that you only need to insert a few textures into it. If that doesn’t work, then try using decals, but they may not bring the best quality.
so instead of using transparent parts with textures, I use transparent meshes with textures?
Basically what I’m saying here is try turning all of those windows into a single mesh, so that the game thinks it’s 1 part, and try applying textures to it. Then it shouldn’t lag.