Hi!
I tried doing a new loading animation to look cool, but it’s completely broken.
local function SkeletonLoadingAnimation(Frame)
for i, v in ipairs(Frame) do
if v:IsA("Frame") then
local Items = v:GetDescendants()
for i, v in ipairs(Items) do
if v:IsA("TextLabel") or v:IsA("ImageLabel") or v:IsA("TextBox") or v:IsA("TextButton") and not v.Name == "Template" and not v.Name == "Background" then
print(v.Name)
if not v.Name == "Background" then
local anim = game:GetService("TweenService"):Create(v, TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true, 0), {BackgroundTransparency=0})
anim:Play()
end
end
end
end
end
end
That code prints out the name of 2 TextLabels, and doesn’t tween them at all.
I did have it working, but it was tweening the frame and the background.
It’s probably something witgh the if statement logic, but I cant figure it out.
Thanks for any help!
if not v.Name == "Background" then
print(true)
local anim = game:GetService("TweenService"):Create(v, TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true, 0), {BackgroundTransparency=0})
anim:Play()
end
Tell me if it prints true. Also, you want your background to be fully visible, correct?
No, I dont want the background to be visible.
And no, it’s not printing true. I removed that if statement, and now I’m getting the TextLabels tweening, but not anything else.
I also dont see “Time” tweening, only “Name”
Then why are you setting the BackgroundTransparency to 0?
I thought you meant the container frame, that’s exactly what I’m trying to do
Mind showing your full script? For conext purposes. 
This is in a testing place, so here’s the full testing script
local function SkeletonLoadingAnimation(Frame)
for i, v in ipairs(Frame) do
if v:IsA("Frame") then
local Items = v:GetDescendants()
for i, v in ipairs(Items) do
if v:IsA("TextLabel") or v:IsA("ImageLabel") and not v.Name == "Template" and not v.Name == "Background" then
print(v.Name)
print(true)
local anim = game:GetService("TweenService"):Create(v, TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true, 0), {BackgroundTransparency=0})
anim:Play()
end
end
end
end
end
while true do
task.wait(2)
SkeletonLoadingAnimation(script.Parent.SkeletonLoading:GetChildren())
end
Is “Time” and “Name” being printed? Also, what are their BackgroundTransparencies at.
1 Like
That’s my issue, it’s 1 by default :facepalm:
Thanks for the help
I didn’t understand, but great to have helped. 
All of the assets’ background were visible by default, so I was pretty much tweening them to 1 then reversing it