hello, im making a really detailed horror game and when turned onto low graphics the textures disappear and it looks super bad, im planning to make it where if you turn your graphics down the lighting, and the PBR Textures turn into Decals so they still show up and the game still looks somewhat decent, how would i make this without lag? and where they can switch back to high graphics? so how would i hide all these blocks without deleting them to cause less lag?
nope, im wondering tho, if i transparency 1 a PBR texture or a SurfaceTexture, will that reduce the lag? or would i have to delete the texture to reduce the lag