You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
Make ship stay in the same place -
What is the issue? Include screenshots / videos if possible!
It teleports forwards due to player pos -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I initially tried moving ship backwards and idk if I stil lcan but it seems to not work.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local remote = game.ReplicatedStorage.ThrowAnchor
remote.OnServerEvent:Connect(function(player,mousepos)
local anchor = game.ReplicatedStorage.Anchor:Clone()
anchor.Parent = workspace
anchor.Position = mousepos
local ship =game.Workspace.Ships:WaitForChild(player.Name.."'s".." ship")
local running = {}
local deaccel = {}
deaccel[player.Name] = {Speed = 3}
running[player.Name] = true
local spawnloc = ship:WaitForChild("SpawnLocation")
local orgpos = ship:WaitForChild("OrgPos")
spawn(function()
wait(4)
running[player.Name] = nil
anchor:Destroy()
spawnloc.CFrame = orgpos.CFrame
--player.Character.HumanoidRootPart.Position = spawnloc.Position
player.Character:PivotTo(spawnloc.CFrame)
ship:PivotTo(ship:GetPivot() + player.Character.HumanoidRootPart.CFrame.LookVector * -10)
player.Character:PivotTo(spawnloc.CFrame)
end)
spawn(function()
while running[player.Name] == true do
local anchorpos = ship:WaitForChild("Anchorpos")
spawnloc.Position = anchorpos.Position
task.wait()
local right = ship:WaitForChild("Right")
if right.Value == true then
deaccel[player.Name].Speed = math.max(deaccel[player.Name].Speed - 0.05, 0)
local rot = anchor.CFrame * CFrame.Angles(0,math.rad(-deaccel[player.Name].Speed),0)
print(deaccel[player.Name].Speed)
anchor.CFrame = rot
player.Character:PivotTo(spawnloc.CFrame)
ship:PivotTo(rot * CFrame.new(0,20,0))
local cf = ship:GetBoundingBox()
--ship:PivotTo(CFrame.lookAt(cf.Position, anchor.Position)) -- if you have this on it put sinking xd
elseif right.Value == false then
deaccel[player.Name].Speed = math.max(deaccel[player.Name].Speed - 0.05, 0)
local rot = anchor.CFrame * CFrame.Angles(0,math.rad(deaccel[player.Name].Speed),0)
anchor.CFrame = rot
print(deaccel[player.Name].Speed)
ship:PivotTo(rot * CFrame.new(0,20,0))
local cf = ship:GetBoundingBox()
player.Character:PivotTo(spawnloc.CFrame)
end
end
end)
end)```
Please do not ask people to write entire scripts or design entire systems for you. If you can't answer the three questions above, you should probably pick a different category.