Help with making an animation that the players are forced into during a cutscene

I am having issues conceptualizing how I can make the players do a cutscene when it gets activated by the server. I want all the players in the server to walk through a door and for the first person to kick the door down but I am unsure how I would go about this. I know Outlaster, the game on Roblox, has a cutscene where the player walks to the team that selected them. Can anyone help me out by explaining the first steps towards this problem?

You should disable the script that has their controls so they can’t move out of the cutscene and use things like plr.Character.Humanoid:MoveTo() and animations to develop the scene.

But I’ve never done a cutscene so it might not work.