Help with my kill brick

Looks pretty simple, I think it’s fine, personally.

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What? The callback is called by the engine threaded, so there’s no yield whatsoever, that’s why I was wondering

this is probably too slow, you might wanna remove the waits and compensate it by changing -1 to -.1

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if youre doing something after the repeat loop, it will not execute until the repeat loop finishes (inside the function). thats why i used task.spawn but yeah everything after script.Parent.Touched:Connect(onTouched) wont yield

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This script might just be one of the most magnificent things I’ve ever seen. Don’t listen to the haters!

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This post had me reconsider my life choices

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So it’s just because maybe you wanna do something else afterwards, that makes sense (although I’d do all the stuff first & then the repeat loop, well I wouldn’t use this setup at all tbf but assuming I had)
Thanks !

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NOOOOOO IT’S OVERRR, thank you to everyone though, you were all amazing<3

I don’t understand why you made this post in the first place. There’s nothing wrong?

Tbf technically speaking, there is indeed nothing wrong, you even get to have a faster program technically, as loop-related instructions are completely removed from the final code!