Help with new zindex property for textures

Hey all,
Recently zindex property was added to textures (on 3D objects), but messing with it - it doesn’t seem to communicate with GUI objects? If I set a new ScreenGui above a player’s head, changing the zindex of the texture on the wall behind the player and changing the zindex of the GUI (including setting to global) does not seem to change a thing between them? Am I missing something?
Is there another way to prevent clipping between GUI/textures?
TIA

I’m pretty sure the Z-Index on textures is a texture-local thing if you will. Meaning, it is used to determine which texture is on top, in case you have more than one.

2D objects such as Screen Gui and 3D objects such as textures, billboards work separately.

So setting ZIndex for Screen Gui will effect only 2D objects such as Screen Guis, and same for 3D objects and textures.

And remember, Screen Guis are always visible on screen and dont go behind any 3D objects. Unless you set visible or enabled to false.

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