I am literally dead inside lol. I’ve been trying to get my NPC’s head to look towards the player characters head but its just not working. I have a animation playing for the NPC if that has anything to do with it, though the animation does not effect the head. Please help if you can. It seems to work but the head of the NPC is screwed up.
code;
local NPC = script.Parent
local neck = NPC.Torso.Neck
function GetClosestPlayer()
local closestPlayer, closestDistance = nil, 100
for index, player in ipairs(game:GetService("Players"):GetPlayers()) do
local character = player.Character
if (character and character:FindFirstChild("Humanoid")) then
local distance = (NPC.HumanoidRootPart.Position - character.HumanoidRootPart.Position).magnitude
if (distance <= closestDistance) then
closestPlayer = player
closestDistance = distance
end
end
end
return closestPlayer
end
local cframe0 = neck.C0
while true do
local player = GetClosestPlayer()
if (player) then
local character = player.Character
if (character) then
local isInFront = NPC.Head.CFrame:ToObjectSpace(character.Head.CFrame).Z < 0
if (isInFront) then
local unit = -(NPC.Head.CFrame.p - character.Head.Position).unit
neck.C0 = cframe0 * CFrame.new(Vector3.new(0, 0, 0), unit) * CFrame.Angles(0, -math.rad(NPC.Head.Orientation.Y), 0)
end
end
end
wait()
end