So basically I’m making a pet system and the thing is it’s on character for example pet name is the same ‘Apple Pet1’ and if player has the two same pets equipped, how to make it don’t check only the first pet model? (I’m using ObjectValue)
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I’ve tried use: plr.Character[findPet.Name] but it’s still checking the first cloned pet with the same name before.
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Aight I fixed the my issue and sorry for making this post, thank you for trying to help me out!
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