Alright this title doesn’t exactly make sense, but I’m attempting to make a RDR2 type game, and this also means Euphoria ragdoll.
So I’ve got the base premise of the ragdoll sorted out, every frame I’m sending a raycast down to check if your high enough, if your fast enough trip. But the problem I have is the player falls to late, and this is because I purposely do this so you can jump to other platforms here is what I mean
But if I trigger at the point I want to trigger he may not be able to reach the platform he is most likely jumping to.
So what I was thinking was sending raycasts, instead of straight down, to the velocity he is travelling,
The only reason I created this post is because I want to know how I could actually angle the raycast in this fashion. Any response is highly appreciated because this has been a long ongoing problem for me
well, its basically ragdoll but its almost alive,
so the reason Im constantly using raycasts is, if the player is already ragdolled and he is pushed off a cliff I need him to react, but the HumanoidStateType doesn’t change.