This is my first post to the dev forum so sorry If it’s not written well.
What do you want to achieve? Keep it simple and clear!
Trying to rotate the slash (its a Part) based off where the Character is looking / facing.
2. What is the issue? Include screenshots / videos if possible!
Only problem is with the Animations going on it offplaces the Orientation Im trying to get.
(In the video its just the normal orientation)
It seems like the projectiles themselves don’t change their orientation once the player turns. You should change the orientation of the projectiles themselves whenever the player rotates using CFrame.Angles
Hello. Not having a sample of your code I can’t really guess what you’re doing. But from what I’m thinking you can rotate the orientation that you get when you factor in the player 180 degrees in the Y axis. So whatever orientation you’re getting from that you can do * CFrame.Angles(0, math.rad(180), 0)