- What do you want to achieve? Keep it simple and clear!
i will like to have RenderStepped disconnect for each player if renderstepped is running for that player
so that i can see all pets
- What is the issue? Include screenshots / videos if possible!
i work fine when playing solo but when i try to join with my smuf and get some pets i can’t see my pets but can see my main pets and on my main acc can i only see my smuf pets?
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
i try to look on dev hub and fine out by my self but no luck
This is a local script
local RS = game:GetService("ReplicatedStorage")
local removeEv = RS:WaitForChild("Remote"):WaitForChild("PetsEquip")
local fullCircle = 2 * math.pi
local radius = 10
local function getXAndZPositions(angle)
local x = math.cos(angle) * radius
local z = math.sin(angle) * radius
return x, z
end
local conn
function stuff()
for i, player in pairs(game.Players:GetChildren()) do
print(player)
local ts = game:GetService("TweenService")
local stop = false
local stop2 = false
local PlayerEquip = player.Character:WaitForChild(player.Name.." Pets")
local hrp = player.character:WaitForChild("HumanoidRootPart")
local pets = {}
for _, pet in pairs(PlayerEquip:GetChildren()) do
table.insert(pets, pet)
end
if conn then conn:Disconnect() print("stop") end
conn = game:GetService("RunService").RenderStepped:Connect(function()
for i, pet in pairs(pets) do
local angle = i * (fullCircle / #pets)
local x, z = getXAndZPositions(angle)
local position = (hrp.CFrame * CFrame.new(x, 0, z)).p
local lookAt = hrp.Position
pet.PrimaryPart.CFrame = CFrame.new(position, lookAt)
end
end)
end
end
removeEv.OnClientEvent:Connect(stuff)

