So I’m making a physics-based NPC similar to Boneworks so you can push it over and it will get back up or you can injure each individual joint in the rig but I don’t know how I would pull this off I know I should probably use body position + ball socket constraints but its a ton of math to get even just walking working and I was wondering if anyone made anything like this and if they could help me out a bit because this is a big challenge for me
this is what i have so far lol pretty bad if you ask me