So, basically I’m trying to make a script that detects if that person has that Shirt, then it gives them a certain item.
local mps = game:GetService("MarketplaceService")
local shirt_id = 4668393251
game.Players.PlayerAdded:Connect(function(player)
if mps:PlayerOwnsAsset(player.UserId, shirt_id) then
game.ServerStorage.Gun().Parent = player:WaitForChild("Backpack")
game.ServerStorage.Gun().Parent = player:WaitForChild("StarterGear")
end
end)
game.ReplicatedStorage.Give.OnServerEvent:connect(function(player)
game.ServerStorage.Gun:Clone().Parent = player:WaitForChild("Backpack")
game.ServerStorage.Gun:Clone().Parent = player:WaitForChild("StarterGear")
end)
Dev_Ryan
(Dev_Ryan)
2
line 6 and 7: Gun() should be Gun:Clone()
ok ignore that, but there is something wrong with line 5
lluckvy
(aaron)
4
It should be a player object, not their UserId.
mps:PlayerOwnsAsset(player, shirt_id)
Edit: If you would like, wrapping your code in a pcall helps prevents errors. Read more about the documentation here:
1 Like
Oh, okay I will try this okay.
that fixed line 5, but now line 12 is broken, it says give is not a valid memeber of replicated storage.
lluckvy
(aaron)
8
Try using WaitForChild
game.ReplicatedStorage:WaitForChild("Give").OnServerEvent:Connect(function(player)
nvm, the error is the gun isn’t being put in my backpack
THANK YOU !!! THIS FIXED MY ISSUE I THOUGHT I WAS GONNA GET BANNED FOR NOT KNOWING, MY PLAYERS DIDINT GET THEIR ITEMS AND ROBLOX THINK I SCAMMED THEMD 
lluckvy
(aaron)
11
If your issue is fixed make sure to mark the solution so others can be aware this problem is solved
1 Like