Help with player's character following camera

Hello, I am attempting to make a script that makes the player’s character move to the camera line of view. I’ve been looking everywhere and I cannot find a single solved topic about that. There is an example video that might help understanding (look from 0:14 to to 0:19).

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local Game = game
local Workspace = workspace
local RunService = Game:GetService("RunService")
local Players = Game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Camera = Workspace.CurrentCamera

local function OnRenderStep()
	Character:PivotTo( * CFrame.Angles(Camera.CFrame:toOrientation()) * CFrame.Angles(math.pi / -2, 0, 0)) 

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The script is very glitched, but thanks for sharing it.

It’s ‘glitchy’ because you need to modify it so that it’s only enabled while a player is suspended in the air, not while a player is grounded. As I’m not privy to the flight system you’re using I left that implementation detail to you.

Place this inside of a while loop, but first make these variables outside of any functions:

local wPressed = false
local aPressed = false
local sPressed = false
local dPressed = false

If your script uses velocity then this should be helpful:
Also you need to make sure you have validations in your script whenever you’re idle in the air, as to what Forummer said. His/Her’s function works, but this is just my personal take on this.

if isFlying then
	local bv = root:FindFirstChild("FlightVelocity")
	root:FindFirstChild("FlightVelocity").Velocity =,0,0)
	if wPressed then
		root:FindFirstChild("FlightVelocity").Velocity = cam.CFrame.LookVector * 22
	elseif aPressed then
		root:FindFirstChild("FlightVelocity").Velocity = cam.CFrame.RightVector * -22
	elseif sPressed then
		root:FindFirstChild("FlightVelocity").Velocity = cam.CFrame.LookVector * -22
	elseif dPressed then
		root:FindFirstChild("FlightVelocity").Velocity = cam.CFrame.RightVector * 22
		root:FindFirstChild("FlightVelocity").Velocity =,0,0)