I’ve been having a headache with this one and I’ve been fixing it FOR DAYS. Can anyone help me out and possibly detect why is it playing music from another table?
I basically have 3 Tables of different Music for separate time of the day in game, and whenever a audio finishes, it’ll play- lets say an Audio from a different table.
Am I doing something wrong?? (ps, let me know more if you need help with telling the code, but for now, this is what I’m going to show)
function musicPlay(dayValue: string) -- This basically controls the Music Player.
local currentDayValue = dayValue
while true do
task.wait(0.5)
local CurrentId = Lib.AudioAssets.AmbientAudio[tostring(currentDayValue)][math.random(1, #Lib.AudioAssets.AmbientAudio[tostring(currentDayValue)])]
if CurrentId == nil then return end
local LastId = WS.Sounds.Ambient.SoundId
task.wait(2)
WS.Sounds.Ambient.SoundId = "http://www.roblox.com/asset?id="..CurrentId
while WS.Sounds.Ambient.SoundId == LastId do
CurrentId = Lib.AudioAssets.AmbientAudio[tostring(currentDayValue)][math.random(1, #Lib.AudioAssets.AmbientAudio[tostring(currentDayValue)])]
WS.Sounds.Ambient.SoundId = "http://www.roblox.com/asset?id="..CurrentId
end
WS.Sounds.Ambient:Play()
if WS.Sounds.BellPlaying == true then
TweenModule.Tween(WS.Sounds.Ambient, TweenInfo.new(1), {Volume = 0.1})
else
TweenModule.Tween(WS.Sounds.Ambient, TweenInfo.new(1), {Volume = 0.6})
end
WS.Sounds.Ambient.Ended:Wait()
WS.Sounds.AmbientPlaying = false
end
end
-- I know this Part can be minimized and turned into a much more simpler command-
-- But right now, I really needed help with figuring out why its playing different music from a different Table.
function Audio.musicManager(Value) -- This sends the info of which table will be accessed.
local lastValue = Value
if lastValue == "Morning" then
if WS.Sounds.BellPlaying == false then
WS.Sounds.BellPlaying = true
tweenBell()
end
if WS.Sounds.AmbientPlaying == true then
WS.Sounds.AmbientPlaying = false
tweenOut("Morning")
else
WS.Sounds.AmbientPlaying = true
musicPlay("Morning")
end
elseif lastValue == "Dinner" then
if WS.Sounds.BellPlaying == false then
WS.Sounds.BellPlaying = true
tweenBell()
end
if WS.Sounds.AmbientPlaying == true then
WS.Sounds.AmbientPlaying = false
tweenOut("Dinner")
else
WS.Sounds.AmbientPlaying = true
musicPlay("Dinner")
end
elseif lastValue == "Curfew" then
if WS.Sounds.BellPlaying == false then
WS.Sounds.BellPlaying = true
tweenBell()
end
if WS.Sounds.AmbientPlaying == true then
WS.Sounds.AmbientPlaying = false
tweenOut("Curfew")
else
WS.Sounds.AmbientPlaying = true
musicPlay("Curfew")
end
end
end