Help with playtime and retaining players

My game is somehow being pushed slightly on the algorithm

However, my playtime and retention stats are really not the best

How do I improve? I’ve tried adding more content, daily rewards, playtime rewards, afk item generation, and was able to go from 5.7 to 7.7 minutes of playtime, but retention is identical

Link to the game: Game here

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Well I tested the game and heres somethings you can improve:

  1. You spawn in the sky for some reason
  2. The UI is awful
  3. There is too many things on your screen at once
  4. It’s way too bright, like my eyes quite literally hurt because of how bright everything was, not even joking
  5. The tutorial text is way to close to the middle of the screen
  6. It’s not really clear what the point of the game is
  7. The music is way too loud and annoying
  8. There is no settings

No offense to you, these are just things you need to improve

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First time seeing that much errors in the game.

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Besides the errors in your output, as the other man mentioned, i think the game needs mostly visual improvement. I understand grow simulators are doing good right now, and the concept of yours is definitely good. My suggestions would be

  1. Make the visuals more appealing. The ui isnt bad in my opinion but it is a little bland. Same thing with the colors of the entire map.

  2. Make a goal for the game. Part of retaining players is your game having unique mechanics. I think you should add where you can see how many meters into the sky your rocket goes, if you already have this i didnt see it.

  3. Make the screen less overwhelming. Theres ui everywhere, and some of it seems to be “litter.”

  4. The progression of the game is a little interesting, my first rocket gave me enough to get like the 4th rocket instead of just enough to get the second or 2 of the first. Maybe i just got really lucky, i dont know

To summarize, good concept but between poor visuals and no real goal to the game, its not a game that will retain players

1 Like