Help with positioning the camera rotation & position based to the players head (R6)

Hello! :smiley: :wave: I’ve been trying to work on my own parkour system, and I wanted to recreate the same camera effect as the one in Parkour Reborn, but sadly, I had no luck with it. I have tried numerous times to recreate this effect, but I failed miserably every time. I just don’t know what to do… :upside_down_face:

The video can go more in debt of what I’m trying to achieve.
(video by Pan_Shyrikys)
Gyazo

Any help is highly appreciated!

late response but is this what u want

game:GetService("RunService").RenderStepped:Connect(function() 
    Humanoid.CameraOffset = (HumanoidRootPart.CFrame + Vector3.new(0,1.5,0)):pointToObjectSpace(Head.CFrame.p)
end)