Hello game designers, so I am creating an obby to help support funding for my next game idea. I need help with the pricing because I feel like they are a little to over prices if a little kid wanted to buy them. Let me know what you guys think I should change.
Hey! Personally, it all looks great. However, are these one time use things? (I’d assume the skip a stage is.) If so, then yes, then those are good prices. If not, I’d recommend changing them. Also - I personally believe that the skip a stage could be lowered down to 25, or even 35. Other than that, it should be good.
I don’t think that is a good idea personally, you lose a lot of valuable profit you could use in ads, however, they have hit the sweet spot at around 45-55.
Personally, as the others have replied as well, I’d recommend lowering down your skip stage price to about 25. If your game features obstacles that increase in difficulty upon progression, I would increase the skip stage price every set of levels.
I had a confusion though, why do you have a sword and a ninja star in an obby game? There are also potentially p2w features that your game provides, which I recommend omitting, or lowering the potential that it exhibits.
In that case, making a developer product instead and putting up a tool unequip on death would be a good way than rather making a gamepass that stores it permanently. You can also lower down the price for the sword and the ninja star if its a one time developer product.