Help with prices for obby tool game passes

Hello game designers, so I am creating an obby to help support funding for my next game idea. I need help with the pricing because I feel like they are a little to over prices if a little kid wanted to buy them. Let me know what you guys think I should change.

Grapple Hook - 150R$
Rainbow Carpet - 300R$
Speed Coil - 100R$
Gravity Coil - 100R$
Jet Pack - 250R$
Double Jump - 150R$
Sword - 250R$
Ninja Star - 100R$
Skip a Stage - 50R$

4 Likes

Hey! Personally, it all looks great. However, are these one time use things? (I’d assume the skip a stage is.) If so, then yes, then those are good prices. If not, I’d recommend changing them. Also - I personally believe that the skip a stage could be lowered down to 25, or even 35. Other than that, it should be good.

3 Likes

These are good prices, I’m just confused why there’s a jetpack, grappling hook and rainbow magic carpet in an obby game.

1 Like

This confuses me as well but it seems that almost any obby game you find has these essentially p2w features

Shhh! She’s trying to make profit. Jokes aside, it’s a way to profit, most if not all obby games usually have pay-to-wins.

If your obby is hard make it :robux_light:10-25
or if its easy make it :robux_light: 5-15

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I don’t think that is a good idea personally, you lose a lot of valuable profit you could use in ads, however, they have hit the sweet spot at around 45-55.

the one that needs changes in my opinion is the skip a stage it needs to be lowered to 35R$

1 Like

Personally, as the others have replied as well, I’d recommend lowering down your skip stage price to about :robux: 25. If your game features obstacles that increase in difficulty upon progression, I would increase the skip stage price every set of levels.
I had a confusion though, why do you have a sword and a ninja star in an obby game? There are also potentially p2w features that your game provides, which I recommend omitting, or lowering the potential that it exhibits.

the people who buy it mostly want to troll but hey a profit is a profit

In that case, making a developer product instead and putting up a tool unequip on death would be a good way than rather making a gamepass that stores it permanently. You can also lower down the price for the sword and the ninja star if its a one time developer product.

Everybody thinks its all great but i dont think so because in my country robux are so expensive and so many kids wants to buy robux.

Grapple Hook - 60R$
Rainbow Carpet - 150R$
Speed Coil - 50R$
Gravity Coil - 70R$
Jet Pack - 120R$
Double Jump - 70R$
Sword - 150R$
Ninja Star - 100R$
Skip a Stage - 25R$

2 Likes

Doesn’t look good to me in some way. Try making double jump 25R$